Brian Michael Hansen, Ph.D. Music Technologist / Composer

7805 Redondo Street, Ventura, CA 93004 | (805) 453.0545



University of California Santa Barbara, Santa Barbara, California PhD Music Composition (completed summer 2013)
MS Multimedia Engineering (completed 2012)
Focus: Music Technology and Composition

GPA: 3.9

University of Saint Thomas, St. Paul, Minnesota
Bachelor of Arts May 2001
Major1: Mathematics
Major2: Music (piano performance / composition emphasis) GPA: 3.5 (Cum Laude)


Professional Experience

Owner of Sonimmersion: Product Development in Music Technology and Software Service Consulting. Clients/projects include:

Echobit, Ventura CA
December 2016– Present
– Software Applcation Viz: music visualization tool utilizing live coding of glsl shaders – Software Application Mosaic: sound design tool utilizing concatenative synthesis

Slate Media Technology Inc. Los Angles CA 
December 2012– Present
– Software development of the Slate Pro Audio RAVEN multi-touch production console. – Software development of the Slate Pro Audio Batch Commander
– Software development of the Slate Pro Audio Remote for iOS

Apogee Electronics. Santa Monica CA 
March 2016– October 2019
– Software development of user interface Element and Symphony Control, used for Element series and Symphony audio interfaces.
– Software development of user interface for Dante Symphony Control.

Interactive Music Company, Shell Beach CA 
January 2017 – September 2017
– Development of the music education application HONE.

Louder Than Liftoff Inc. San Jose CA 
March 2016 – January 2017
– Analog circuit modeling of the filter Chop Shop 500.

Zya Inc., Calabasas CA 
August 2015 – December 2015
– Consultation and development of primary music algorithm (text-to-melody mapping) used forDitty application.

Music Mastermind Inc., Calabasas CA 
April 2010 – December 2012
– Core design of methodology and implementation of music content in Zya application
– Software development of advanced algorithmic techniques for music composition
– Research and implementation of machine learning and DSP applied music theory practices
– Composition of character hooks in Zya application


Academic Experience

Research Associate and Project Scientist 
January 2019 – Present 
University of California Santa Cruz
– Research of sonification approaches for data science and analysis.
– Development of sonification based audio software.

Lecturer April 2018 – Present
University of California Santa Cruz
– Instructor for CMPM 151 Algorithmic Music for Games.
– Syllabus design focusing on procedural audio and algorithmic music in video game settings.

Course Instructor 
January 2011 – March 2011
University of California Santa Barbara
– Instructor for Algorithmic Composition and the Gaming Industry
– Syllabus design focusing on procedural audio in video game settings.

Teaching Assistant 
September 2010 – June 2011
University of California Santa Barbara
– Teaching assistant to Curtis Roads for electronic music course sequence MUS 209.
– Responsible for lab lectures and tending to student needs.

Course Instructor 
September 2008 – December 2008
University of Minnesota, Minneapolis MN
– Instructor of record for Music 1001 Fundamentals of Music
– Responsible for syllabus design, lecturing, administering exams, and grading.

Mathematics Research 
June 2001 – August 2002
University of Saint Thomas, St Paul MN
– Creative modeling depicting chaos theory and fractal geometry in music.
– Presentation and Publications of paper Exploring Fractal Geometry in Music at National Conference of Undergraduate Research (NCUR) and Bridges conferences (2001)


Honors & Activities

– Siggraph Paper Reviewer: Reviewed conference paper submissions with emphasis on art and (2018)
– Mosaic music application: Audio effects plug-in peforming real-time concatenative synthesis on signal granulation (2017)
– Viz music visualization application: Audio reactive music visualization standalone and audio plug-in application allowing for real-time manipulation and live coding of glsl shaders. (2017)
– White Rest music application: noise generator application allowing for interactive customization of the sound with generative melodic accompaniment. (2017)
– Deeep Modular – Santa Barbara Center for Art, Science, and Technology (SBCAST): music visualization performance with projection and virtual reality – (Oct 2016).
– Audio Engineering Society (141st Convention, Los Angeles): presentation of products Mosaic, concatenative synthesis plug-in, and Viz, music visualization software – (Sep 2016)
– Santa Barbara Center for Art, Science, and Technology: presentation of arrason, musical soundscape with visualization in virtual reality – (Jul 2016)
– Cloud Organum for laptop ensemble: premiered by the Laptop Orchestra at UI (LOUi), University of Iowa School of Music (April 2016)
– Designing Musical Games : Gaming Musical Design summer workshop at Center for Computer Research in Music and Acoustics (CCRMA, Stanford University) – exploration of procedural audio with virtual reality and the Unreal game engine – (Jul 2015).
– Designing Musical Games : Gaming Musical Design summer workshop at Center for Computer Research in Music and Acoustics (CCRMA, Stanford University) – exploration of procedural audio embedded in Unity game engine and iOS devices – (Jul 2014).
– Sonic Focus music application: generative music application utilizing bilateral sound desensitization and reprocessing (BSDR), Available in app store – (2014)
– 1st Prize Corwin award in electro-acoustic category for San Viento – (2010)
– 3rd Prize Corwin award in chamber ensemble category for Binated Triphasis – (2010)
– Collaboration with UCSB Symphony Orchestra for electro acoustic rendition of Charles Ives’The Unanswered Question – (2009).
– UCSB Composition Forum coordinator – (2010)
– Coordinator of Dance concert for UCSB Primavera festival – (2008)
– UCSB Central Fellowship award to pursue PhD – (2007)
– American Composers Forum Subito grant – (2005)
– University of St Thomas Sacred Arts Festival Commission of One Girl (2001)
– University of St Thomas “Patchwork” Composer Collaboration Commission (1999)
– University of St Thomas Coordinator of Composer’s Workshop (2000)
– University of St Thomas scholarship for piano performance (1999)


Papers & Publications

– B Hansen, LB Baltaxe-Admony, S Kurniawan, and AG Forbes. Exploring Sonic Parameter Mapping for Network Data Structures. ICAD 2019.
B Hansen. Spatial Utilization of Sensory Dissonance and the Creation of Sonic Sculpture.Proceedings of the 40th International Computer Music Conference (2014).
– B Hansen, C Shakiban. Exploring Fractal Geometry in Music in Bridges Conference Proceedings (2001).


General Skill Set

– Machine Learning approaches including hidden Markov models and deep learning.
– Audio DSP modeling of sound synthesis techniques including analog circuitry, spatialization, and psychoacoustics.
– Proficient with software languages C, C++, Objective C, Lua, SAS, Python, Visual Basic, XML, JSON, Max/MSP, CSound, Swift
– Unreal and Unity game engines
– Open Frameworks artistic programming platform
– Operating system experience with OSX, iOS, Linux, and Windows.
– Extensive experience with JUCE API.
– IDE proficiency with Visual Studio and Xcode
– DAW proficiency with Pro Tools, Logic, Ableton Live, Digital Performer, Cubase, Nuendo, and Studio One
– Advanced piano repertoire